* Fix ratio so that it talks about bits, not bytes.
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8c26a7f04c
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4c8da1b060
10
src/fuzz.c
10
src/fuzz.c
@ -38,7 +38,7 @@
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* associated seed that can be computed from the zzuf seed, the chunk
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* index and the fuzziness density. This allows us to predictably fuzz
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* any part of the file without reading the whole file. */
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#define CHUNKSIZE 1024
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#define CHUNKBYTES 1024
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void zzuf_fuzz(int fd, uint8_t *buf, uint64_t len)
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{
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@ -48,19 +48,19 @@ void zzuf_fuzz(int fd, uint8_t *buf, uint64_t len)
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start = files[fd].pos;
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stop = start + len;
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for(i = start / CHUNKSIZE; i < (stop + CHUNKSIZE - 1) / CHUNKSIZE; i++)
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for(i = start / CHUNKBYTES; i < (stop + CHUNKBYTES - 1) / CHUNKBYTES; i++)
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{
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uint32_t chunkseed = i * MAGIC1;
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/* Add some random dithering to handle ratio < 1.0/CHUNKSIZE */
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/* Add some random dithering to handle ratio < 1.0/CHUNKBYTES */
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zzuf_srand(_zzuf_seed ^ chunkseed);
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todo = (int)((_zzuf_ratio * (CHUNKSIZE * 1000) + zzuf_rand(1000))
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todo = (int)((_zzuf_ratio * (8 * CHUNKBYTES * 1000) + zzuf_rand(1000))
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/ 1000.0);
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zzuf_srand(_zzuf_seed ^ chunkseed ^ (todo * MAGIC2));
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while(todo--)
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{
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uint64_t idx = i * CHUNKSIZE + zzuf_rand(CHUNKSIZE);
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uint64_t idx = i * CHUNKBYTES + zzuf_rand(CHUNKBYTES);
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uint8_t byte = (1 << zzuf_rand(8));
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if(idx < start || idx >= stop)
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@ -41,7 +41,7 @@
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int _zzuf_ready = 0;
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int _zzuf_debug = 0;
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int _zzuf_seed = 0;
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float _zzuf_ratio = 0.057f;
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float _zzuf_ratio = 0.004f;
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regex_t * _zzuf_include = NULL;
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regex_t * _zzuf_exclude = NULL;
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