Add a VS 2010 solution file and make the code build again for Win32.
This commit is contained in:
parent
62b812b7db
commit
020c1f88f0
@ -16,9 +16,11 @@
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* config.h: MSVC-specific configuration file
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* config.h: MSVC-specific configuration file
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*/
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*/
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#define VERSION "0.7 (msvc)"
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#define PACKAGE_VERSION "0.7 (msvc)"
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#define SONAME "libzzuf.dll"
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#define SONAME "libzzuf.dll"
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#define ATTRIBUTE_PRINTF(x,y)
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#define HAVE_WINDOWS_H 1
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#define HAVE_WINDOWS_H 1
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#define HAVE_WINSOCK2_H 1
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#define HAVE_WINSOCK2_H 1
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#define HAVE_IO_H 1
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#define HAVE_IO_H 1
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133
msvc/libzzuf.vcxproj
Normal file
133
msvc/libzzuf.vcxproj
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@ -0,0 +1,133 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}</ProjectGuid>
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<Keyword>ExtStoredProcProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.21006.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<ObjectFileName>$(IntDir).libs/</ObjectFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>imagehlp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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</Midl>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<ObjectFileName>$(IntDir).libs/</ObjectFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>imagehlp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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</Midl>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\debug.c" />
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<ClCompile Include="..\src\fd.c" />
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<ClCompile Include="..\src\fuzz.c" />
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<ClCompile Include="..\src\lib-fd.c" />
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<ClCompile Include="..\src\lib-mem.c" />
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<ClCompile Include="..\src\lib-signal.c" />
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<ClCompile Include="..\src\lib-stream.c" />
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<ClCompile Include="..\src\libzzuf.c" />
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<ClCompile Include="..\src\network.c" />
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<ClCompile Include="..\src\random.c" />
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<ClCompile Include="..\src\ranges.c" />
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<ClCompile Include="..\src\sys.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="config.h" />
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<ClInclude Include="..\src\debug.h" />
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<ClInclude Include="..\src\fd.h" />
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<ClInclude Include="..\src\fuzz.h" />
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<ClInclude Include="..\src\lib-load.h" />
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<ClInclude Include="..\src\libzzuf.h" />
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<ClInclude Include="..\src\network.h" />
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<ClInclude Include="..\src\random.h" />
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<ClInclude Include="..\src\ranges.h" />
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<ClInclude Include="..\src\sys.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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121
msvc/zzuf.vcxproj
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121
msvc/zzuf.vcxproj
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@ -0,0 +1,121 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.21006.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)zzuf.exe</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)zzuf.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)zzuf.exe</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\fd.c" />
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<ClCompile Include="..\src\fuzz.c" />
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<ClCompile Include="..\src\md5.c" />
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<ClCompile Include="..\src\mygetopt.c" />
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<ClCompile Include="..\src\opts.c" />
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<ClCompile Include="..\src\random.c" />
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<ClCompile Include="..\src\ranges.c" />
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<ClCompile Include="..\src\timer.c" />
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<ClCompile Include="..\src\zzuf.c">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(FileName)1.obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(FileName)1.obj</ObjectFileName>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="config.h" />
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<ClInclude Include="..\src\fd.h" />
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<ClInclude Include="..\src\fuzz.h" />
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<ClInclude Include="..\src\md5.h" />
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<ClInclude Include="..\src\mygetopt.h" />
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<ClInclude Include="..\src\opts.h" />
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<ClInclude Include="..\src\random.h" />
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<ClInclude Include="..\src\ranges.h" />
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<ClInclude Include="..\src\timer.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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26
msvc/zzuf10.sln
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26
msvc/zzuf10.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zzuf", "zzuf.vcxproj", "{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libzzuf", "libzzuf.vcxproj", "{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}.Debug|Win32.ActiveCfg = Debug|Win32
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{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}.Debug|Win32.Build.0 = Debug|Win32
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{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}.Release|Win32.ActiveCfg = Release|Win32
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{2E5723ED-A886-45A9-AAAC-3D02F2EFC358}.Release|Win32.Build.0 = Release|Win32
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{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}.Debug|Win32.ActiveCfg = Debug|Win32
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{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}.Debug|Win32.Build.0 = Debug|Win32
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{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}.Release|Win32.ActiveCfg = Release|Win32
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{E658DCE5-E1E5-41C8-910B-1CC2D73C435C}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -26,15 +26,18 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <sys/socket.h>
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#if defined HAVE_SYS_SOCKET_H
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#include <netinet/in.h>
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# include <sys/socket.h>
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#include <arpa/inet.h>
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# include <netinet/in.h>
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# include <arpa/inet.h>
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#endif
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#include "libzzuf.h"
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#include "libzzuf.h"
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||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
#include "ranges.h"
|
#include "ranges.h"
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
|
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
static unsigned int get_socket_ip(int);
|
static unsigned int get_socket_ip(int);
|
||||||
static int host_in_list(unsigned int, unsigned int const *);
|
static int host_in_list(unsigned int, unsigned int const *);
|
||||||
static unsigned int *create_host_list(char const *, unsigned int *);
|
static unsigned int *create_host_list(char const *, unsigned int *);
|
||||||
@ -48,6 +51,7 @@ static unsigned int static_deny[512];
|
|||||||
/* Network port cherry picking */
|
/* Network port cherry picking */
|
||||||
static int *ports = NULL;
|
static int *ports = NULL;
|
||||||
static int static_ports[512];
|
static int static_ports[512];
|
||||||
|
#endif
|
||||||
|
|
||||||
void _zz_network_init(void)
|
void _zz_network_init(void)
|
||||||
{
|
{
|
||||||
@ -56,39 +60,52 @@ void _zz_network_init(void)
|
|||||||
|
|
||||||
void _zz_network_fini(void)
|
void _zz_network_fini(void)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
if(ports != static_ports)
|
if(ports != static_ports)
|
||||||
free(ports);
|
free(ports);
|
||||||
if(allow != static_allow)
|
if(allow != static_allow)
|
||||||
free(allow);
|
free(allow);
|
||||||
if(deny != static_deny)
|
if(deny != static_deny)
|
||||||
free(deny);
|
free(deny);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void _zz_allow(char const *allowlist)
|
void _zz_allow(char const *allowlist)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
allow = create_host_list(allowlist, static_allow);
|
allow = create_host_list(allowlist, static_allow);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void _zz_deny(char const *denylist)
|
void _zz_deny(char const *denylist)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
deny = create_host_list(denylist, static_deny);
|
deny = create_host_list(denylist, static_deny);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void _zz_ports(char const *portlist)
|
void _zz_ports(char const *portlist)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
ports = _zz_allocrange(portlist, static_ports);
|
ports = _zz_allocrange(portlist, static_ports);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
int _zz_portwatched(int port)
|
int _zz_portwatched(int port)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
if(!ports)
|
if(!ports)
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
return _zz_isinrange(port, ports);
|
return _zz_isinrange(port, ports);
|
||||||
|
#else
|
||||||
|
return 0;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
int _zz_hostwatched(int sock)
|
int _zz_hostwatched(int sock)
|
||||||
{
|
{
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
int watch = 1;
|
int watch = 1;
|
||||||
unsigned int ip;
|
unsigned int ip;
|
||||||
|
|
||||||
@ -103,10 +120,14 @@ int _zz_hostwatched(int sock)
|
|||||||
watch = host_in_list(ip, allow);
|
watch = host_in_list(ip, allow);
|
||||||
|
|
||||||
return watch;
|
return watch;
|
||||||
|
#else
|
||||||
|
return 0;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/* XXX: the following functions are local */
|
/* XXX: the following functions are local */
|
||||||
|
|
||||||
|
#if defined HAVE_SYS_SOCKET_H
|
||||||
static unsigned int *create_host_list(char const *list,
|
static unsigned int *create_host_list(char const *list,
|
||||||
unsigned int *static_list)
|
unsigned int *static_list)
|
||||||
{
|
{
|
||||||
@ -192,4 +213,4 @@ static unsigned int get_socket_ip(int sock)
|
|||||||
|
|
||||||
return sin.sin_addr.s_addr;
|
return sin.sin_addr.s_addr;
|
||||||
}
|
}
|
||||||
|
#endif /* HAVE_SYS_SOCKET_H */
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user