For the most part the changes are taking the "static propTypes" declaration off of components and declaring them as Flow types. Sometimes to support flow some method signatures had to be added. There are some exceptions in which more had to be done to tame the beast: - AbstractVideoTrack: put in additional truthy checks for videoTrack. - Video: add truthy checks for the _videoElement ref. - shouldRenderVideoTrack function: Some component could pass null for the videoTrack argument and Flow wanted that called out explicitly. - DisplayName: Add a truthy check for the input ref before acting on it. - NumbersList: Move array checks inline for Flow to comprehend array methods could be called. Add type checks in the Object.entries loop as the value is assumed to be a mixed type by Flow. - AbstractToolbarButton: add additional truthy check for passed in type.
259 lines
6.6 KiB
JavaScript
259 lines
6.6 KiB
JavaScript
/* @flow */
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import React, { Component } from 'react';
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import { connect } from 'react-redux';
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import { appendSuffix } from '../functions';
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import { translate } from '../../base/i18n';
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import { participantDisplayNameChanged } from '../../base/participants';
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/**
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* The type of the React {@code Component} props of {@link DisplayName}.
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*/
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type Props = {
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/**
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* Whether or not the display name should be editable on click.
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*/
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allowEditing: boolean,
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/**
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* Invoked to update the participant's display name.
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*/
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dispatch: Dispatch<*>,
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/**
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* The participant's current display name.
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*/
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displayName: string,
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/**
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* A string to append to the displayName, if provided.
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*/
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displayNameSuffix: string,
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/**
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* The ID attribute to add to the component. Useful for global querying for
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* the component by legacy components and torture tests.
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*/
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elementID: string,
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/**
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* The ID of the participant whose name is being displayed.
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*/
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participantID: string,
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/**
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* Invoked to obtain translated strings.
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*/
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t: Function
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};
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/**
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* The type of the React {@code Component} state of {@link DisplayName}.
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*/
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type State = {
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/**
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* The current value of the display name in the edit field.
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*/
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editDisplayNameValue: string,
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/**
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* Whether or not the component should be displaying an editable input.
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*/
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isEditing: boolean
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};
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/**
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* React {@code Component} for displaying and editing a participant's name.
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*
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* @extends Component
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*/
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class DisplayName extends Component<Props, State> {
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_nameInput: ?HTMLInputElement;
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/**
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* Initializes a new {@code DisplayName} instance.
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*
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* @param {Object} props - The read-only properties with which the new
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* instance is to be initialized.
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*/
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constructor(props: Props) {
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super(props);
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this.state = {
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editDisplayNameValue: '',
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isEditing: false
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};
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/**
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* The internal reference to the HTML element backing the React
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* {@code Component} input with id {@code editDisplayName}. It is
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* necessary for automatically selecting the display name input field
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* when starting to edit the display name.
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*
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* @private
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* @type {HTMLInputElement}
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*/
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this._nameInput = null;
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// Bind event handlers so they are only bound once for every instance.
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this._onChange = this._onChange.bind(this);
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this._onKeyDown = this._onKeyDown.bind(this);
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this._onStartEditing = this._onStartEditing.bind(this);
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this._onSubmit = this._onSubmit.bind(this);
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this._setNameInputRef = this._setNameInputRef.bind(this);
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}
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/**
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* Automatically selects the input field's value after starting to edit the
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* display name.
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*
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* @inheritdoc
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* @returns {void}
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*/
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componentDidUpdate(previousProps, previousState) {
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if (!previousState.isEditing
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&& this.state.isEditing
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&& this._nameInput) {
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this._nameInput.select();
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}
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}
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/**
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* Implements React's {@link Component#render()}.
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*
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* @inheritdoc
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* @returns {ReactElement}
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*/
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render() {
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const {
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allowEditing,
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displayName,
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displayNameSuffix,
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elementID,
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t
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} = this.props;
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if (allowEditing && this.state.isEditing) {
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return (
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<input
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autoFocus = { true }
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className = 'editdisplayname'
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id = 'editDisplayName'
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onBlur = { this._onSubmit }
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onChange = { this._onChange }
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onKeyDown = { this._onKeyDown }
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placeholder = { t('defaultNickname') }
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ref = { this._setNameInputRef }
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spellCheck = { 'false' }
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type = 'text'
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value = { this.state.editDisplayNameValue } />
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);
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}
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return (
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<span
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className = 'displayname'
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id = { elementID }
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onClick = { this._onStartEditing }>
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{ appendSuffix(displayName, displayNameSuffix) }
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</span>
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);
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}
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_onChange: () => void;
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/**
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* Updates the internal state of the display name entered into the edit
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* field.
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*
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* @param {Object} event - DOM Event for value change.
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* @private
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* @returns {void}
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*/
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_onChange(event) {
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this.setState({
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editDisplayNameValue: event.target.value
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});
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}
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_onKeyDown: () => void;
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/**
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* Submits the editted display name update if the enter key is pressed.
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*
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* @param {Event} event - Key down event object.
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* @private
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* @returns {void}
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*/
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_onKeyDown(event) {
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if (event.key === 'Enter') {
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this._onSubmit();
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}
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}
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_onStartEditing: () => void;
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/**
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* Updates the component to display an editable input field and sets the
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* initial value to the current display name.
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*
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* @private
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* @returns {void}
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*/
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_onStartEditing() {
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if (this.props.allowEditing) {
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this.setState({
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isEditing: true,
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editDisplayNameValue: this.props.displayName || ''
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});
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}
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}
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_onSubmit: () => void;
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/**
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* Dispatches an action to update the display name if any change has
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* occurred after editing. Clears any temporary state used to keep track
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* of pending display name changes and exits editing mode.
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*
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* @param {Event} event - Key down event object.
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* @private
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* @returns {void}
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*/
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_onSubmit() {
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const { editDisplayNameValue } = this.state;
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const { dispatch, participantID } = this.props;
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dispatch(participantDisplayNameChanged(
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participantID, editDisplayNameValue));
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this.setState({
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isEditing: false,
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editDisplayNameValue: ''
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});
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this._nameInput = null;
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}
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_setNameInputRef: (HTMLInputElement | null) => void;
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/**
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* Sets the internal reference to the HTML element backing the React
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* {@code Component} input with id {@code editDisplayName}.
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*
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* @param {HTMLInputElement} element - The DOM/HTML element for this
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* {@code Component}'s input.
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* @private
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* @returns {void}
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*/
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_setNameInputRef(element) {
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this._nameInput = element;
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}
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}
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export default translate(connect()(DisplayName));
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