For the most part the changes are taking the "static propTypes" declaration off of components and declaring them as Flow types. Sometimes to support flow some method signatures had to be added. There are some exceptions in which more had to be done to tame the beast: - AbstractVideoTrack: put in additional truthy checks for videoTrack. - Video: add truthy checks for the _videoElement ref. - shouldRenderVideoTrack function: Some component could pass null for the videoTrack argument and Flow wanted that called out explicitly. - DisplayName: Add a truthy check for the input ref before acting on it. - NumbersList: Move array checks inline for Flow to comprehend array methods could be called. Add type checks in the Object.entries loop as the value is assumed to be a mixed type by Flow. - AbstractToolbarButton: add additional truthy check for passed in type.
130 lines
2.9 KiB
JavaScript
130 lines
2.9 KiB
JavaScript
/* @flow */
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import React, { Component } from 'react';
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import { translate } from '../../base/i18n';
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import { Audio } from '../../base/media';
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const TEST_SOUND_PATH = 'sounds/ring.wav';
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/**
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* The type of the React {@code Component} props of {@link AudioOutputPreview}.
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*/
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type Props = {
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/**
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* The device id of the audio output device to use.
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*/
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deviceId: string,
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/**
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* Invoked to obtain translated strings.
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*/
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t: Function
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};
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/**
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* React component for playing a test sound through a specified audio device.
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*
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* @extends Component
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*/
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class AudioOutputPreview extends Component<Props> {
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_audioElement: ?Object;
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/**
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* Initializes a new AudioOutputPreview instance.
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*
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* @param {Object} props - The read-only React Component props with which
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* the new instance is to be initialized.
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*/
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constructor(props: Props) {
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super(props);
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this._audioElement = null;
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this._onClick = this._onClick.bind(this);
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this._setAudioElement = this._setAudioElement.bind(this);
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}
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/**
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* Sets the target output device on the component's audio element after
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* initial render.
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*
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* @inheritdoc
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* @returns {void}
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*/
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componentDidMount() {
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this._setAudioSink();
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}
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/**
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* Updates the audio element when the target output device changes and the
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* audio element has re-rendered.
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*
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* @inheritdoc
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* @returns {void}
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*/
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componentDidUpdate() {
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this._setAudioSink();
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}
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/**
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* Implements React's {@link Component#render()}.
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*
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* @inheritdoc
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* @returns {ReactElement}
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*/
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render() {
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return (
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<div className = 'audio-output-preview'>
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<a onClick = { this._onClick }>
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{ this.props.t('deviceSelection.testAudio') }
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</a>
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<Audio
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setRef = { this._setAudioElement }
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src = { TEST_SOUND_PATH } />
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</div>
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);
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}
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_onClick: () => void;
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/**
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* Plays a test sound.
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*
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* @private
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* @returns {void}
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*/
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_onClick() {
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this._audioElement
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&& this._audioElement.play();
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}
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_setAudioElement: (Object) => void;
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/**
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* Sets the instance variable for the component's audio element so it can be
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* accessed directly.
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*
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* @param {Object} element - The DOM element for the component's audio.
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* @private
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* @returns {void}
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*/
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_setAudioElement(element: Object) {
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this._audioElement = element;
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}
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/**
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* Updates the target output device for playing the test sound.
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*
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* @private
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* @returns {void}
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*/
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_setAudioSink() {
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this._audioElement
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&& this._audioElement.setSinkId(this.props.deviceId);
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}
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}
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export default translate(AudioOutputPreview);
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